Additional MaterialSlots in MeshRender are not counted tris on AvatarPerformanceRank
おめが/Omegamega
Reproduce
1.Create new GameObject and attach VRCAvatarDescriptor
2.Create new Cube as child of that GameObject
3.See inspector of that cube. Open materials in MeshRenderer of Cube
4.BuilderPanel shows 12 triangles.(Cube has 12 triangles,right)
5.Edit materials any large number.(in screenshot, 1024)
6.BuilderPanel shows 12 triangles.
Expected
BuilderPanel shows 12x1024 = 12288 triangles
>If a Mesh contains more Materials than sub-Meshes, Unity renders the last sub-Mesh with each of the remaining Materials
In this case, Cube mesh(sub-mesh) will be rendered 1024 times. so I think AvatarPerformanceRank should count this.
SDK Avatar 3.9.0
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