[Avatar SDK 3.8.0] Hangs in Scheduler.Tick
tracked
MisoNyah
This new version seems really emjoy hanging in Scheduler.Tick. Maybe I got too many avatars?
Log In
#かなたん
I am having this problem too, but in my case, it seemed to happen when I had many avatars on the same level on the hierarchy, even if I only had one avatar active.
When I moved it to another hierarchy and had only one avatar, it stopped happening.
I think the cause of the problem is that many avatars are lined up on the same level on the hierarchy.
StormRel
Merged in a post:
[Avatar SDK 3.8.0] Scheduler.Tick hangs every time there's a change within SDK
Pacmard
There's already a canny for that (https://feedback.vrchat.com/sdk-bug-reports/p/avatar-sdk-380-hangs-in-schedulertick) but I thought I'd make a new one with more info on the matter
Whenever I click anything within SDK UI, change something within avatar while SDK UI is open, or change avatars, basically do anything that would cause UI to refresh/update
As long as I'm in inspector and don't have SDK UI open I don't have this appearing
This reproduces reliably across 2 different avatar projects, started appearing after I updated to 3.8.0.
Seems like it depends on amount of avatars that I have in my hierarchy. The more I have the longer it hangs, even if I only have 1 avatar shown in the scene and rest disabled.
Rolling back to 3.7.6 solves it.
Fax
tracked
Fax
needs more information
Hi MisoNyah! Thank you for the report.
Do you have a way to reproduce the bug reliably? Does it occur every time you try to upload an avatar?
Pacmard
Fax this happens to me and a few of my friends as well whenever I click anything within SDK UI, change something within avatar while SDK UI is open, or change avatars, basically do anything that would cause UI to refresh/update
As long as I'm in inspector and don't have SDK UI open I don't have this appearing
This reproduces reliably across 2 different avatar projects, started appearing after I updated to 3.8.0.
Seems like it depends on amount of avatars that I have in my hierarchy. The more I have the longer it hangs, even if I only have 1 avatar shown in the scene and rest disabled.
Rolling back to 3.7.6 solves it.