ContactManager throws an NPE because stopwatch may not exist
available in future release
SenkyDragon
Unsure of the root cause, but occasionally an NPE is thrown in the editor console because HandleDynamicsFrameComplete is called and stopwatch has not yet been created.
NullReferenceException: Object reference not set to an instance of an object
VRC.Dynamics.ContactManager.HandleDynamicsFrameComplete () (at <18f19c27e14b4ae6a2e430e7e9917e85>:0)
VRC.Dynamics.VRCAvatarDynamicsScheduler.FinalizeJob (System.Boolean force) (at <18f19c27e14b4ae6a2e430e7e9917e85>:0)
VRC.Dynamics.PhysBoneManager.LateUpdate () (at <18f19c27e14b4ae6a2e430e7e9917e85>:0)
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available in future release
Dexvoid
tracked
SenkyDragon
Issue happens reliably, even with an empty scene, when entering play mode for the first time after a domain reload.