When the SDK locates an ONSP Audio Source object with the Audio Source component, the user receives suggestions to replace ONSP Audio Source with VRC_Spacial Audio Source (even when the components are deactivated, which is good). However, there is no such output regarding objects that are deactivated, even though they have both Audio Source and ONSP Audio Source.
Expected output: the SDK should suggest auto-fixing every game object with the ONSP Audio Source component in the scene individually, including the deactivated ones.