Any sprite using the default unity sprite material in the 2D sprite renderer will appear broken when it should have transparency.

In the screenshot attached, the 2 sprites on the left are using 2 different custom sprite shaders.

The one on the right is using the default shader.

The last time I uploaded a world with sprites was on Saturday. So something went wrong with vrchat inbetween then and now.

I've also tested 2 different sdks with blank projects and the results were the same.

SDKs tested on:

VRCSDK-2019.06.19.20.14_Public

VRCSDK-2019.06.04.14.12_Public

Also this only happens to new uploads/updated worlds.

I've also linked to the world with all 3 sprites shown in the screenshot if it makes it easier to test:

https://vrchat.com/home/launch?worldId=wrld_a4fadea3-4dd0-4cba-a2c0-6c15cd768219&instanceId=62962~private(undefined)~nonce(77a3ff5b-e5ca-40a2-ad98-c6f31dd145ad)