When a humanoid collider (Head, Torso, Hand, Foot, Finger) collider is set to Disabled, it retains it's previous values and the transform value is still updated (not set to null, due to https://feedback.vrchat.com/sdk-bug-reports/p/custom-humanoid-collider-transforms-overridden), in-game this results the collider still being set, even though it was "Disabled".
This results broken "automatic" colliders (https://feedback.vrchat.com/sdk-bug-reports/p/humanoid-colliders-may-divide-by-zero) to still exist in-game.