Local dev clients no longer "networked"
meowbi
Launching multiple clients as listed in the documentation (https://docs.vrchat.com/docs/using-build-test#launching-multiple-clients) no longer works. Clients cannot see each other any more when running a local map.
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meowbi
I did get it working just now on my first attempt of the day. The problem / fix lies somewhere in these points:
- I almost always play on VPN because an IPv6 issue keeps me from receiving requests
- Yesterday I logged into VRChat using "Login with Steam" which I never do, I always "Login with VRChat"
- Later that night I tried working on the map and could not get networked clients working
- Shutdown computer for the night
- This morning, tried again, clients both spun on "Logging in with Steam" and both failed to login
- Logged in with VRChat on both local clients
- One client got a disconnected error, had me log back in, now things work