Since 3.10 came out the option for "mobile multiply/additive" are broken!! across all SDK versions!! They work in unity and the sdk allows us to select them, but they break in game! I AM aware "vrc does not support transparency on quest" yet myself and MANY other creators have been using these shaders for at least over a year and have had NO issues until now!! I ask that you please look into this as MANY of us cannot create for quest until you fix it! : /