Radius or rect for spawns
RavenWorks
If I have a lobby area in my map, and I want people spawning in to not all start out clipping through each other, then I have to manually set out a dozen empty gameobjects in a grid and add them all to the VRCWorld in random spawn mode. This approach is fine if you really want specific starting points, like totally separate rooms, or doors, or something; but I feel like most maps would benefit from just being able to say "spawn people randomly within this big circle/rectangle". It could just be a radius value (or width/depth value) for each spawn point in the list. It's only a convenience for the world creator (over making a scattering of points in that space manually) but it seems handy and easy to implement.
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