SDK displays custom keyword warning for local shader keywords
closed
Mochie
With the introduction of 2019 we gained access to local shader keywords, which should not be subject to the warnings from the SDK as they don't contribute to the global limit. To prevent users from clearing these (and breaking their materials) this should be addressed.
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Tupper - VRChat Head of Community
closed
Closing due to age -- if still relevant, please re-open!
orels
in progress
2d8f63a2d9e9449
I updated the ShaderKeywordUtility.cs to account for local Keywords https://gist.github.com/Float3/1c098a0eab57ebdf0c49e3d8963c16c4
Tupper - VRChat Head of Community
tracked
Tupper - VRChat Head of Community
Excellent point