Shader UV Discard force disabled when preparing to publish
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CaptPanda
When using Silents Cel Shader, when preparing to publish, all the items that would have been hidden as part of an Inventory System (UV discard system) is forced to unhide and won't deactivate except after reloading the scene.
VRC SDK 3.8.2
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Thank you for the report!
Can you please clarify whether this issue only occurs with Silent's Cel Shader, or other shaders, too?
If it only occurs with Silent's shader, please report the issue to Silent.
falsk
Fax Hey! I'm actually experiencing this issue aswell with Poiyomi Pro, latest version. I've been throwing my head against a wall trying to fix this for days now.
I set certain UV tiles to discard by default but whenever I either emulate or upload the avatar they are forced to not discard. It only affects 1 of my meshes with a specific material. All other meshes and materials work perfectly.
When the animation plays that controlls the UV-tile discard I can clearly see the toggle working as intended but when the animation finishes it is instantly forced to this default value OFF value again.
I've looked through the shader coder, asked people in the poiyomi discord aswell and it seems to also affect other sliders and animated properties in general. Someone else was having major issues with animating the emission slider in the shader etc. For them it worked just down-grading the SKD to 3.8.0. However for me it couldn't even get it working with SDK 3.7.6. I did get it working on a much older poyiomi version but I still think it might be related to something with the SDK as the author above here is having the exact same issue with a completly different shader.