Shader UV Discard force disabled when preparing to publish
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CaptPanda
When using Silents Cel Shader, when preparing to publish, all the items that would have been hidden as part of an Inventory System (UV discard system) is forced to unhide and won't deactivate except after reloading the scene.
VRC SDK 3.8.2
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needs more information
Thank you for the report!
Can you please clarify whether this issue only occurs with Silent's Cel Shader, or other shaders, too?
If it only occurs with Silent's shader, please report the issue to Silent.