The Multi-Upload sometimes uploads the Quest version on PC
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ZeirTheFox01
Sometimes when doing the Multi Platform upload, the SDK can sometimes upload the Quest version on PC instead of correctly uploading the PC version to PC.
It started since the SDK started having multiplatform overrides.
Plus sometimes the SDK selects the Quest version first, forcing me to change it to PC version so that it will upload correctly despite having the overrides set.
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White Lotuz
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Hey there, can you share the steps to be able to reproduce this issue? Would be good to know if it also happens on a fresh project
ZeirTheFox01
White Lotuz Well, the thing that it selects the Quest version first instead of PC happens on some avatars that are on the same project.
And the infinite loop: Start the multiupload starting from PC, then cancel it during the Android or iOS upload, and without going back to Unity's PC target, start the upload again with the PC Version selected in the Selected Avatar dropdown. For me it sometimes gets stuck in an infinite loop then.
StormRel
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ZeirTheFox01
+ I'm gonna add that sometimes when cancelling the upload on one platform and restarting it without changing the Unity platform back to PC, the SDK can get stuck in an infinite loop uploading PC, Android and iOS back to back until I cancel, deselect all platforms, select just PC to switch the Unity platform to PC, and then selecting all platforms again.