There's a mechanism problem with Collider in the Unity Editor.
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AlanBacker
I seem to have found a mechanism problem with the VRCSDK or Unity, and same in the game. The diameter of the collider changes in playback mode when playing a recorded collider animation (diameter changed), but the effect doesn't change as expected. Manually changing the collider value has an effect.
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Can you please give us detailed instructions on how we can recreate the issue? This helps to confirm that it exists.
AlanBacker
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My description may be a bit vague, but I'll try my best to describe it. Basically, I'm trying to record the change of a collider's radius in Unity. After entering play mode and playing the animation, it has no effect, nothing happed like I didn’t change the radius of the collider. I must manually find that collider in the editor and change the value for it to take effect. Same as in the game, the collider change animation wouldn’t works too.
Thank you