My apologies if this is similar to another, I searched however nothing specifically to this appeared.
The VRC Avatar Parameter Driver, the Type: Random, has a Min and Max value.
This can be set manually here, then uploaded. For randomizing avatar looks and such, this has been useful.
My use case would benefit the users if they can set these Min and Max values in game. Two floats essentially, local so they wouldn't need to be synced.
My case is with the Intensity of PiShocks. I'm looking into allowing the user have an extra level of fear, each time they are shocked (touch activated prop), the next shock intensity (float) is randomized. Not everyone can take 100%, not everyone enjoys below varying thresholds.
In my situation, if the user wants to adjust the min/max, they have to edit it in Unity, then upload. I was hoping to keep this as user friendly, as close as I can to "drag, drop, and play", lol.