Burst compile warnings like below consistently appear after script compiliation.
It happens even in completely new project (i.e. no other VPM package is installed).
Unity Verison: 2022.3.22f1
SDK Version: Base 3.7.0 + Avatar 3.7.0
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Full log message:
Compilation was requested for method
UnityEngine.Jobs.IJobParallelForTransformExtensions+TransformParallelForLoopStruct
1[[VRC.Dynamics.WriteTransformJob, VRC.Dynamics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]], UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::Execute(VRC.Dynamics.WriteTransformJob&, VRC.Dynamics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|System.IntPtr, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089|Unity.Jobs.LowLevel.Unsafe.JobRanges&, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null|System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089)` but it is not a known Burst entry point. This may be because the [BurstCompile] method is defined in a generic class, and the generic class is not instantiated with concrete types anywhere in your code.