World SDK always tries to clone sample scripts
available in future release
LefTonbo
The world SDK always tries to clone whole contents in
UdonSharp/UtilityScripts
folder into Asset folder and forcibility overrides them even if exists. It's really annoying because it makes unnecessary changes for git commit and unable to remove sample scripts.Please remove auto sample cloning after first project creation.
Steps to reproduction:
- Create a World SDK project.
- Open the project with Unity.
- After script compile, try to remove Assets/UdonSharp/UtilityScripts
Expected results:
You can remove its folder and should not be cloned again.
Actual results:
Its folder is cloned after removal and reload the project.
Log In
Dexvoid
marked this post as
available in future release
Following the changes made to resolve the similar report linked below, this issue should also be resolved in the next release of the world SDK.
Please note that this is assuming you're just removing the UtilityScripts folder without removing the UdonSharpDataLocator scriptable object next to it. The locator should not be deleted since it marks where your UdonSharp settings are stored if you have any set (Edit->Project Settings->Udon Sharp).
This post was marked as
tracked