Convert Shaders on Non-friends to Standard Shaders
complete
Meeka Elle
From release notes of VRChat 2018.1.2:
"2018.1.1 enabled a feature to convert shaders on non-friends to Standard [shaders] with Ctrl-F. This feature is not complete or ready for release, so it has been removed"
It would be great to have this feature completed and re-enabled. Enabling by toggling would be better than having to friend somebody as well, as long as Standard shaders on non-friends is default when the feature is enabled.
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Aev
complete
This is addressed in VRChat 2018.3.2, live now!
May The Car Nerd
if this was implemented i'd hope it's optional
Meeka Elle
May The Car Nerd: it is very optional, you can pick safety presents for different tiers of users or disable the whole thing. The devs have done a wonderful job with it.
Noe
This is included in the upcoming version of VRChat, v2018.3.2!
Pan Diman
I really want to say how important this matter is, but it's so painfully obvious I'm just gonna say I'll be surprised if VRChat ignores this.
LunarLapNeko
this would help so much on early users, right now i can't access any world with more then 3 users because the avatars simply cause my vrchat to time out (unable to process 300 MB avatars per user in said world within the 60 second timer)
Al Capone
LunarLapNeko: This will not help with that.
Meeka Elle
I don't think that shaders are the main thing causing that, but poorly optimized shaders do cause considerable lag and are being exploited for spamming and crashing and being disruptive in general.
Octuplex
Why would you want it on by default? Half the users out there would be walking around with hideous or straight-up blank avatars, it would be a huge public image hit. Having it able to be toggled off in the settings like blocking avatars would be a step in the right direction, but it wouldn't improve performance any. the best option would be to minimize draw calls by having the renderer override all materials with a single instance of defaultmat. then everyone would be walking around with drab, gray avatars, but you'd be able to pull a better framerate.
EDIT: misinterpreted the last paragraph. I agree that there should be a way to toggle shaders and such without outright blocking avatars, that would cut down on the trolling somewhat, or at least force users to find different ways of trolling.
hakanai
Meeka Elle
hakanai: my request is referring to an option that was already available before
hakanai
Meeka Elle: Yeah, I know the option you're talking about. I'm just making sure people who come to newer tickets know about similar ones so that they can make an informed choice about which one to vote for.
Meeka Elle
hakanai: Word
Meeka Elle
I wanted to also add it wouldn't necessarily have to be standard Unity shaders if those aren't performant. It could instead be a shader VRChat has tested to be performant, but just something standard to fall back on to avoid the non-performant and trolling shaders people use.