[2018.2.3] [BUG] Triggers with Timers do not Respect the Time Specified and Fire Instantly
complete
owlboy
We are seeing a bug in multiple rooms where a trigger with a timer will fire instantly. Instead of after the time/time range specified.
Trigger Setup is attached.
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owlboy
This appears to be on going and now more random:
Tupper - VRChat Head of Community
complete
This has been patched as of Build 610.
danly
Zarniwoop nice world, btw. :)
Zarniwoop
danly: Thank you, hope you saw the "security" for the video panel buttons. :)
danly
There was significant refactoring to the internals of VRC_Trigger in order to allow us greater ease in making them performant in _very large numbers_, but it appears there was a serious knock-on to timers in the process.
Am investigating.
Pan Diman
I have plenty of those in my worlds too, this needs to be fixed.
Tupper - VRChat Head of Community
tracked
Thanks for the report. I've posted this internally for evaluation along with the screenshots of your setup and the output logs.
owlboy
Might be in the same realm?
For clarification: We have not seen the issue outlined in this canny in previous patches. The issue linked in this comment seems like it's in a similar class though.
danly
owlboy: probably
owlboy
Debug Log from Misaki:
Zarniwoop
In my world there is a jukebox player that is heavily reliant on the timer trigger to play the next song in the list, it is located to the right when you spawn. Since the timer triggers fire instantly it will keep hopping to the next song and looping infinitely.
Posting this to make it easier to see this bug-report in action.
owlboy
You can also go to The Pug and observe the Output log.
Seems there is a slight chance it does not happen when alone?
F
Frustrated VRChat Player
Zarniwoop: sounds possibly related to https://vrchat.canny.io/open-beta/p/201823-bug-madcat-jukebox-crashes-most-of-the-instance-in-this-beta-patch