VRChat+ Feature Ideas

Post ideas for new features for VRChat+ subscribers!
[FEEDBACK] The VRC+ problem
I think everyone needs to hear this, not just the people at VRChat. Since the feeback page seems to be more for bug reports and suggestions I'm going to put this here, it's the most relevant board. This was going to be a text post explaining my position on VRC+ and its predatory nature, but it ended up too long. I've instead attached the bulk of it as a text file, which I recommend taking the time to read before the next section down here. I'll get right to my two possible solutions for "fixing" VRC+: Roll back all the changes made since its introduction and limit it to something that only affects the subscriber's experience. No exclusive items, no manipulative tactics, just increased limits and some menu themes. The items can be put in their own little marketplace, maybe VRC+ subscribers can get them for free but they should be available for purchase by anyone even past their corresponding event. Introduce a one-time payment. I'm not the first person to suggest this, and as I've already said it's much better for the user if they're able to actually recover from a purchase instead of having to add it to their list of monthly bills. I would personally gladly pay any amount of money up to $100 ONCE to get the benefits of VRC+ and support the developers, but demanding money every month is just plain greedy. Limited-time items should still be made available for purchase by anyone past their event. I very much doubt you will listen since you're encouraged to think only about short-term profits and all I'm really making here is a moral argument. The current model is predatory, it hurts people, it uses manipulative tactics to take money from them and it will fail eventually. VRC+ in its current incarnation is a rot that's been consuming everything good about this game, if you continue down this path VRChat will die and you will have no one to blame but yourselves. My advice is to step back and reconsider what you're doing, why you're doing it and who you're doing it for, because the people you are currently hurting are the ones who made you as successful as you are.
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Local currency and in-game trading between players
The VRCHAT team is doing an excellent job, but it's still not for everyone and it's not addictive. Despite its constant growth, it remains slow. And user engagement with the game is weak (my friends list is full of people who haven't logged in for months or years). The social aspect is already a solid foundation, but the construction and decoration side is only for enthusiasts with knowledge from various disciplines. It's not a pastime, it's an achievement. The leap is huge compared to other games like Minecraft, Planet Zoo, Sims... And I think that to consolidate VRCHAT we need more of these casual people. I dream of a true virtual world where a player can create a piece of furniture, sell it online (even for 0 if they want to give it away) and that another player can place this item in their world in a simple and persistent way. I envision a true virtual world where a player can try VRCHAT as before, but also buy bundles of currency to acquire items from other players (and VRCHAT would charge a percentage of the set price). This inexperienced player could create a world (or obtain one made from VRCHAT or from other players) and customize it to their liking with houses, lighthouses, castles, furniture... that they can upload to their inventory, or obtain from other players. The most advanced would specialize in what they do best, and construction could be done much faster. These worlds might be non-instantiable since the player (or those they authorize) could be modifying them online. And then in VRCHAT (with online currency) you could buy inventory items like televisions (connection to YouTube...), radios (with connection to external stations...) I believe that a persistent and applicable inventory is the best way for VRCHAT to truly become an authentic virtual world and the definitive benchmark for any future competition. The risk of a good building game evolving into a multiplayer mode isn't negligible (I know players of other games are asking for this). And if this happens, VRChat could stagnate or even languish, because people go where other people go.
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