The VRCHAT team is doing an excellent job, but it's still not for everyone and it's not addictive. Despite its constant growth, it remains slow. And user engagement with the game is weak (my friends list is full of people who haven't logged in for months or years). The social aspect is already a solid foundation, but the construction and decoration side is only for enthusiasts with knowledge from various disciplines. It's not a pastime, it's an achievement. The leap is huge compared to other games like Minecraft, Planet Zoo, Sims... And I think that to consolidate VRCHAT we need more of these casual people. I dream of a true virtual world where a player can create a piece of furniture, sell it online (even for 0 if they want to give it away) and that another player can place this item in their world in a simple and persistent way. I envision a true virtual world where a player can try VRCHAT as before, but also buy bundles of currency to acquire items from other players (and VRCHAT would charge a percentage of the set price). This inexperienced player could create a world (or obtain one made from VRCHAT or from other players) and customize it to their liking with houses, lighthouses, castles, furniture... that they can upload to their inventory, or obtain from other players. The most advanced would specialize in what they do best, and construction could be done much faster. These worlds might be non-instantiable since the player (or those they authorize) could be modifying them online. And then in VRCHAT (with online currency) you could buy inventory items like televisions (connection to YouTube...), radios (with connection to external stations...) I believe that a persistent and applicable inventory is the best way for VRCHAT to truly become an authentic virtual world and the definitive benchmark for any future competition. The risk of a good building game evolving into a multiplayer mode isn't negligible (I know players of other games are asking for this). And if this happens, VRChat could stagnate or even languish, because people go where other people go.