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I'm constantly finding explanations of various functions available through udon to be a bit vague or leave out information or have "secret" problems... or require a lot of extra blind testing to find out what they do... some examples... OnPlayerLeft(VRCPlayerApi player) "Fired when a player leaves the instance" But will it fire for the player who left? Or is it only firing for the people who are still there? That's an important detail so I know if I can cleanup things for that player when they leave, or if I need to do it another way. VRCPickups -> OnPickup Is this firing ONLY when I pick it up, or is it firing when anyone picks it up? Some functions like OnPlayerTriggerEnter fire when anyone enters it, but I think OnPickup is different... I tested OnPickup multiple times before... but now it's been a while and I forgot which way it behaves... now I have to test it again to make sure... and it takes me so long to recompile and test... Speaking of "OnPlayerTriggerEnter ", I've heard there's a lot of inconsistencies with it or situations where it and OnPlayerTriggerExit might not work - from what I hear "exit fails on many cases like stations, avatar change and sometimes just randomly". I don't know if these are bugs but this is important information, and even if it is a known bug, it could be listed as one explaining all the fail cases or proposed alternative (using bounds check). https://creators.vrchat.com/worlds/udon/players/getting-players/ "Above, you can see the bare minimum for a working call to GetPlayers. A better approach would be to construct VRCPlayerApi[] as a variable so you can reuse it." I am thankful for the example, but confused why someone would write an example, and then immediately say, "But there is a better way to do it that we didn't use for the example". I think a function example showing it being set up and used in a for loop to do something would be most helpful.
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