There is a setting category named Avatar Optimizations in Main Menu > Settings > Avatars . I think this is not appropriate because what the user can do here is not optimization of avatars. So, could you rephrase it? In this context, the word "optimization" refers to actions taken by the avatar authors and what results in the avatar performance rank. Indeed, setting items in this category somehow relates to optimizing avatars, but these items are not for optimizations. (Theoretically, it is possible to understand that it is "optimization", like "optimize avatar representation by replacing them with fallback". But I believe we must avoid two meanings of "optimization" here.) In the localization Discord, we discussed this issue https://discord.com/channels/1096246414603997194/1154207112176607275/1281953140165447803 I summarize the suggestions: Avatar Blocking By Optimized Level This idea concludes that what the user can do is "blocking" Continuing to use the expression "optimize" Avatar Size Limit Because the items in this category are all some kind of "size" Translated back from Simplified Chinese localization Cons: "size" is not accurate in blocking by performance rank Avatar Culling by Performance This idea concludes that items in this category relate to "performance" Cons: It is confusing because the next category is Avatar Culling Note about Avatar Culling The Quick Menu contains Avatar Culling and it doesn't contain Avatar Optimizations . We should be careful about this point when rephrasing. The word "culling" is too technical, and it might be better to rephrase it with like "hiding". However, it might be a separate issue. Technically, those two categories seem to be different. Avatar Optimization is the condition applied to loading. Avatar Culling is the runtime selection to hide. So "culling" is not a general word here; instead, it is a technical term meaning runtime temporary removal, like "Occlusion Culling" or "Animator Culling" in Unity terminology.