SDK Bug & Feature Requests

Please check out the following rules and use the provided template when posting a bug report! Off-topic posts will be deleted.http://bit.ly/vrchat-bug-reports
Failed to upload file
I can't read error is what in this text I just know it's for VRCSDK error ↓error code UploadException: Failed to upload file VRC.SDKBase.Editor.Api.VRCApi.UploadFile (System.String filename, System.String fileId, System.String friendlyFileName, System.Action`2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:958) VRC.SDKBase.Editor.Api.VRCApi.CreateNewAvatar (System.String id, VRC.SDKBase.Editor.Api.VRCAvatar data, System.String pathToBundle, System.String pathToImage, System.Action`2[T1,T2] onProgress, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.base/Editor/VRCSDK/Dependencies/VRChat/API/VRCApi.cs:664) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2524) Rethrow as UploadException: Failed to upload file VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder.BuildAndUpload (UnityEngine.GameObject target, VRC.SDKBase.Editor.Api.VRCAvatar avatar, System.String thumbnailPath, System.Threading.CancellationToken cancellationToken) (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2566) VRC.SDK3A.Editor.VRCSdkControlPanelAvatarBuilder+<>c__DisplayClass104_0.<CreateBuildGUI>b__4 () (at ./Packages/com.vrchat.avatars/Editor/VRCSDK/SDK3A/VRCSdkControlPanelAvatarBuilder.cs:2015) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0) UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
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Bug Report
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Unity ram leak
Hello. My unity keeps crashing whenever the VRC SDK base is added. This is the error: [ Could not allocate memory: System out of memory! Trying to allocate: 1674037094537B with 16 alignment. MemoryLabel: TempOverflow Allocation happened at: Line:525 in C:\build\output\unity\unity\Runtime\Core\Containers\StringStorageDefault.h Memory overview [ ALLOC_TEMP_TLS ] used: 0B | peak: 0B | reserved: 57769984B [ ALLOC_MEMORYPROFILER ] used: 210528B | peak: 374224B | reserved: 1048576B [ ALLOC_DEFAULT ] used: 330694668B | peak: 0B | reserved: 357425152B [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 0B | peak: 0B | reserved: 33554432B [ ALLOC_TEMP_JOB_ASYNC (Background) ] used: 87B | peak: 0B | reserved: 9437184B [ ALLOC_GFX ] used: 13804352B | peak: 0B | reserved: 33554432B [ ALLOC_CACHEOBJECTS ] used: 23939508B | peak: 0B | reserved: 53133312B [ ALLOC_TYPETREE ] used: 1926456B | peak: 0B | reserved: 8388608B [ ALLOC_PROFILER ] used: 430000B | peak: 436768B | reserved: 16777216B [ ALLOC_PROFILER_EDITOR ] used: 0B | peak: 0B | reserved: 0B UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) ] I have confirmed hardware and virtual ram/memory is not faulty as older unity projects open and run, but any new projects almost immediately crash with the same above error. I have narrowed down the issue as coming from the XR plugins (openXR, OculusXR, XR plug in manager) that I have failed to remove or disable as unity auto reinstalls them and then crashes immediately when installed. I have confirmed this is the potential source as I ran a blank unity project without the SDK and the installed the XR manager/plugins, causing an instant crash. How do I remedy this or is there an SDK version that does not install or use the XR plugin ins as i don’t test my models in VR within unity itself. Latest VRC SDK as of 7/30/2026
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