VRChat IK 2.0

Client Udon
So, the recent EAC update hit and mods kinda went under the bus, completely fine with that honestly, but that got me thinking "what could be a good substitute to modding?" Cause while the bigger features (like the accessibility features currently in beta) will get probably implemented, there are going to be a ton of little things that only an handful of people would be interested in, and definitely not worth the development time. Well, world were in a similar spot before udon, and now we have udon, soo... why not extend it? The idea would be to have client wide udon scripts that a user can load locally, and these client udon scripts can have access to stuff in the client side like the local ik, client settings, menu tabs etc, all within the safeguards of the udon sandbox. There should be 2 modes to a client udon script: one where the only allowed playground is your own player object and local client settings (anything regarding menus and such), so a "don't touch the others" mode, and one where udon has access to all players objects, so that the user could change stuff on the other players,like hiding them or parts of their avatars, mute them etc (of course these changes would be only on the local client). This second mode should be set so that people can see if a user is using it (with an icon in their nameplate for example), cause i would like to know if someone is doing something on their side with my avatar, so that i can point that out if they then come to me saying that my avatar is broken. A rollout of a feature like this would of course be on steps, to see what can be opened up to use (just like udon when it first came out), but it could be a decent middle ground solution to let people personalise their experience in VRChat with safeguards that mods definitely did not have.
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