World/Udon Bugs & Feature Requests

Post about current World or Udon bugs feature requests. One item per post!
Non-constructive and off-topic posts will be moved or deleted.
"System.ArgumentException: Type provided must be an Enum" when using user-defined enum as a default parameter value in UdonSharp
Defining a method parameter of a user-defined enum type with a default value causes the UdonSharp compiler to throw during binding. The same method compiles successfully when the default value is removed. This issue does not reproduce with Unity/SDK-defined enums (e.g., UnityEngine.HumanBodyBones , VRC_Pickup.PickupHand). Reproduction using UdonSharp; public class EnumTest : UdonSharpBehaviour { // Compile error public void TestMethod(TestEnum testEnum = TestEnum.ValueB) { } } public enum TestEnum { ValueA, ValueB, ValueC } Actual Behavior Compile fails with Assets/Main/Misc/Enum/EnumTest.cs(6,0): System.ArgumentException: Type provided must be an Enum. Parameter name: enumType at System.Enum.ToObject (System.Type enumType, System.Int32 value) at System.Enum.ToObject (System.Type enumType, System.Object value) at UdonSharp.Compiler.Symbols.ParameterSymbol..ctor (...) at UdonSharp.Compiler.Symbols.UdonSharpBehaviourTypeSymbol.CreateSymbol (...) ... (Full message attached below) The exception is thrown inside ParameterSymbol when UdonSharp tries to evaluate a parameter’s default value using Enum.ToObject(enumType, value) during compilation. For user-defined enums, this call receives an argument that is not recognized as a valid enum type for some reason, which causes System.ArgumentException: Type provided must be an Enum . Workarounds Avoid using default parameter values for enums and provide an overload as a pseudo-default instead public void TestMethod(TestEnum testEnum) { } public void TestMethod() => TestMethod(TestEnum.ValueA);
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VRCObjectSync Respawn does not work
I tried this both with udon graph and udon sharp. Both times, when calling the Respawn function, the udon script throws an error and halts. It says that the reference is not set to an instance of an object, even though every time, I check, and there is an object with a VRCObjectSync attached to it that Respawn() is called from. And Respawn() is called from the VRCObjectSync, and not the GameObject. This is the error I get from udon graph: [UdonBehaviour] An exception occurred during Udon execution, this UdonBehaviour will be halted. VRC.Udon.VM.UdonVMException: The VM encountered an error! Exception Message: An exception occurred during EXTERN to 'VRCSDK3ComponentsVRCObjectSync.__Respawn__SystemVoid'. Parameter Addresses: 0x00000000 Object reference not set to an instance of an object ---------------------- Program Counter was at: 28 ---------------------- Stack Dump: ---------------------- Heap Dump: 0x00000000: Microphone (VRC.SDK3.Components.VRCObjectSync) 0x00000001: Microphone (VRC.SDK3.Components.VRCObjectSync) 0x00000002: VRCSDK3ComponentsVRCObjectSync.__Respawn__SystemVoid ---------------------- Inner Exception: ---> VRC.Udon.VM.UdonVMException: An exception occurred during EXTERN to 'VRCSDK3ComponentsVRCObjectSync.__Respawn__SystemVoid'. Parameter Addresses: 0x00000000 ---> System.NullReferenceException: Object reference not set to an instance of an object at VRC.SDK3.ClientSim.ClientSimObjectSyncHelper.RespawnObject (VRC.SDK3.Components.VRCObjectSync sync) [0x00000] in .\Packages\com.vrchat.worlds\Integrations\ClientSim\Runtime\Helpers\ClientSimObjectSyncHelper.cs:18 at VRC.SDK3.Components.VRCObjectSync.Respawn () [0x00009] in <6ff4ff48394b436282bb70dc0ff277c2>:0 at VRC.Udon.Wrapper.Modules.ExternVRCSDK3ComponentsVRCObjectSync.__Respawn__SystemVoid (VRC.Udon.Common.Interfaces.IUdonHeap heap, System.Span`1[T] parameterAddresses) [0x0001d] in <b001fa9908f1453c979dae8b67f4c4f7>:0 at VRC.Udon.VM.UdonVM.Interpret () [0x00273] in <62e4a0d35446446b8fa1f8e5755bcfaa>:0 --- End of inner exception stack trace --- at VRC.Udon.VM.UdonVM.Interpret () [0x0033c] in <62e4a0d35446446b8fa1f8e5755bcfaa>:0 --- End of inner exception stack trace --- at VRC.Udon.VM.UdonVM.Interpret () [0x00436] in <62e4a0d35446446b8fa1f8e5755bcfaa>:0 at VRC.Udon.UdonBehaviour.RunProgram (System.UInt32 entryPoint) [0x00063] in .\Packages\com.vrchat.worlds\Runtime\Udon\UdonBehaviour.cs:1098 UnityEngine.Debug:LogError (object,UnityEngine.Object) VRC.Core.Logger:LogError (string,string,UnityEngine.Object) VRC.Udon.UdonBehaviour:RunProgram (uint) (at ./Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1112) VRC.Udon.UdonBehaviour:RunEvent (string) (at ./Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:1306) VRC.Udon.UdonBehaviour:ManagedUpdate () (at ./Packages/com.vrchat.worlds/Runtime/Udon/UdonBehaviour.cs:551) VRC.Udon.UdonManager:Update () (at ./Packages/com.vrchat.worlds/Runtime/Udon/UdonManager.cs:354)
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Checking a system-defined enum with equality operators fails
Checking the equality/inequality of a system-defined enum with equality/inequality operators ( == / != ) will fail. As a result, this example codes in the document don't work as expected: https://creators.vrchat.com/platforms/android/android-best-practices/#2-detect-mobile-players-in-your-world-automatically public override void OnInputMethodChanged(VRCInputMethod inputMethod) { if (inputMethod == VRCInputMethod.Touch) { // Run code for touch input } else { // Run code for non-touch input } } (The UdonGraph version (attached image) also has an identical issue.) Workaround Cast to underlying values and compare them. if ((int)inputMethod == (int)VRCInputMethod.Touch) Analysis UdonSharp compiles the expression inputMethod == VRCInputMethod.Touch into EXTERN, "SystemObject.__Equals__SystemObject__SystemBoolean" Although Object.Equals(Object) is overridden by Enum.Equals(Object) , which the inputMethod may have, with comparing underlying value, this EXTERN seems to call the Object.Equals directly (maybe via reflection API), and it returns the unexpected result (by only comparing the referencing instances). The EXTERN, "SystemObject.__Equals__ comes from here https://github.com/vrchat-community/UdonSharp/blob/22307065bd408dfd163fe46b0b8b701a4efcbc00/Packages/com.vrchat.UdonSharp/Editor/Compiler/Binder/BoundNodes/BoundInvocationExpression.cs#L420 And replacing the System_Object of this line with System_Enum doesn't work because the Enum.Equals is not exposed. Suggestions Temporary, rewrite the example codes using cast operator Expose System.Enum.Equals And replace the EXTERN with System.Enum.Equals
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VRCObjectSync doesn't sync Gravity/Kinematic flags reliably
Gravity and Kinematic flags on VRCObjectSync components don't sync correctly right now and also cannot be set correctly while holding the pickup. To set gravity or kinematic flags, VRChat added two new methods for us: https://udonsharp.docs.vrchat.com/vrchat-api/#vrcobjectsync (they are supposed to behave like a synced variable) There are two bugs related to this: ~ Bug 1: ~ All you need is to create a pickup that has no gravity and then toggle the gravity flag on the VRCObjectSync component with an external button after claiming ownership. Then you let different people in the world pick up the pickup and drop it (to show their own local state). In my tests, this resulted in a pickup where the gravity flag is wildly different on each client and only syncs occasionally or not at all. They would see the pickup drop on my end, but when they pick it up it has no gravity for them. ~ Bug 2: ~ All you need is to create a pickup that has no gravity and then toggle the gravity flag on the VRCObjectSync component in OnPickupUseDown() . In my tests, this resulted in a pickup where the gravity stays enabled after the first OnPickupUseDown() and I am unable to turn gravity off again. To check gravity, the pickup is dropped. You can also just test it out here: Right setup: Bug 1 / Left setup: Bug 2 https://vrchat.com/home/world/wrld_9cefd5ec-4492-43c5-8cd3-05036c494556 Additional note: Since we only got a setter and not a getter method, we are left in the dark here when it comes to analyzing the problem. Reading out the local rigidbody state doesn't give us access to the real synced state. A getter method should be added.
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