World/Udon Bugs & Feature Requests

Post about current World or Udon bugs feature requests. One item per post!
Non-constructive and off-topic posts will be moved or deleted.
SendCustomNetworkEvent does not work on an object named PlayerManager
If you name your GameObject PlayerManager , then execution of SendCustomNetworkEvent is blocked. This behavior newly started from build 944 or 946 without any notice. I made a world for reproduction: https://vrchat.com/home/world/wrld_f17d2b37-2f60-47d2-b280-e4489ba29368 --- I use identical Udon program for two GameObjects. You'll see logs for the failure case (named PlayerManager ) like this ("naqtn" is my user name): [Network Processing] RPC called PlayerManager:UdonSyncRunProgramAsRPC:All and 10 bytes [VRC_EventDispatcherRFC] SendRPC/AlwaysUnbuffered on PlayerManager blocked for naqtn (local master owner) --- On the other hand, the log success case (named Foo ) is like this: [Network Processing] RPC called Foo:UdonSyncRunProgramAsRPC:All and 10 bytes [VRC_EventDispatcherRFC] Will execute SendRPC/AlwaysUnbuffered on Foo (UnityEngine.GameObject) for naqtn: S: "UdonSyncRunProgramAsRPC" I: 0 F: 0 B: Unused (local master owner) [Network Processing] RPC invoked UdonSyncRunProgramAsRPC on Foo for naqtn [UdonSync] Foo executing echo at the behest of naqtn --- I guess "real" PlayerManager exists somewhere (perhaps in hidden player object) and the system wants to block malicious incoming messages. It might reach with adjusted network id. But I think blocking by the name is not reliable and is not good way to do that. Because VRC_EventDispatcherRFC must be able to get the object reference of real PlayerManager internally. I'm not sure this is a bug or intended feature. If this is a feature, please describe in the document and announce to Udon creators.
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