Avatar Bugs & Feature Requests

Post about current Avatar bugs and Avatar Feature Requests. One item per post!
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Under certain conditions, PB does not follow the movement of an object with a Constraint setting.
When the following conditions are met, a PB placed under an object with a Constraint setting will not follow the Constraint’s movement, regardless of whether it is Local or Remote. (Contacts follow correctly without any issues.) An animation within the Animator manipulates the Transform of the object that has the Constraint setting. (This applies even if it's in an isolated state.) The Constraint applied to the object is in an enabled state. Once the Constraint is disabled and the animation is able to move the object, the PB starts following to the correct position. (The avatar where this bug was discovered has a somewhat complex setup, so there may be other contributing factors.) The avatar ID where the issue occurs is as follows: avtr_d45ac5bc-cb20-4bce-8c03-bf45e81f0dec SDK: 3.8.0 BuildVersion: 1628 --------------------------------------------------------------------------------------------------------------------- [JP] [特定条件下でPBはConstraint設定されたObjectの動きに追従しません。] 以下の条件を満たすとき、Constraint設定されたObjectの配下に設定されたPBがLocal/Remote問わずConstraintの動きに追従しません。 (Contactは問題なく追従します。) ①Animatorの中にConstraint設定したObjectのTransformを操作するAnimationが含まれている。 (孤立したStateでも同様) ②Objectに設定されたConstraintが有効状態になっている。 Constraintが無効になりAnimationで動かせるようになると、PBは正しい位置へ追従するようになります。 (バグを発見したアバターは少々複雑な作りをしているため、他にも原因があるかもしれません。)
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Shoulder bones may be tracked even during animation in the Action layer
I want to have a specific movement for just the avatar's arms from ExMenu. I have set up animation for just the arms in the Action Layer, and set Left Hand/Right Hand to Animation using Tracking Control. Despite this, the Shoulder bone sometimes follows the controller movement. Specifically, when I place the controller between around my ear and behind the face, only the Shoulder bone follows it a little. The other bones, UpperArms, LowerArms and Hands, are properly Animation-dominated. Sometimes it works as expected, and whether it succeeds or not depends on the contents of the Animation Clip, I think. I don't understand the difference between why it works in some cases and not in others. I have uploaded the reproduction assets as a unitypackage here. https://drive.google.com/file/d/1SRkRNxqTKdyhx3xEMglRMXxfvCI_T5R8/view?usp=sharing The sample avatar has been modified, so build it, log in as VR, and check Pattern 1 and 2 in ExMenu. Pattern 1 works as expected. The shoulders completely ignore the controller movement. Pattern 2 is strange. When the controller is between the ear and behind the face, the shoulders are pulled and move. The same issue occurs when I switch the Animation Clips of the two Patterns, so it shouldn’t be a problem with the Animator Controller. Test Avatar ID: avtr_8afd8f11-ca3e-4bb7-8c54-1c7291e9ff8b Test World for reproduction video: https://vrchat.com/home/world/wrld_01025423-c339-4735-8af9-ba45cc9e46f2/info
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