Avatar Bugs & Feature Requests

Post about current Avatar bugs and Avatar Feature Requests. One item per post!
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Under certain conditions, PB does not follow the movement of an object with a Constraint setting.
When the following conditions are met, a PB placed under an object with a Constraint setting will not follow the Constraint’s movement, regardless of whether it is Local or Remote. (Contacts follow correctly without any issues.) An animation within the Animator manipulates the Transform of the object that has the Constraint setting. (This applies even if it's in an isolated state.) The Constraint applied to the object is in an enabled state. Once the Constraint is disabled and the animation is able to move the object, the PB starts following to the correct position. (The avatar where this bug was discovered has a somewhat complex setup, so there may be other contributing factors.) The avatar ID where the issue occurs is as follows: avtr_d45ac5bc-cb20-4bce-8c03-bf45e81f0dec SDK: 3.8.0 BuildVersion: 1628 --------------------------------------------------------------------------------------------------------------------- [JP] [特定条件下でPBはConstraint設定されたObjectの動きに追従しません。] 以下の条件を満たすとき、Constraint設定されたObjectの配下に設定されたPBがLocal/Remote問わずConstraintの動きに追従しません。 (Contactは問題なく追従します。) ①Animatorの中にConstraint設定したObjectのTransformを操作するAnimationが含まれている。 (孤立したStateでも同様) ②Objectに設定されたConstraintが有効状態になっている。 Constraintが無効になりAnimationで動かせるようになると、PBは正しい位置へ追従するようになります。 (バグを発見したアバターは少々複雑な作りをしているため、他にも原因があるかもしれません。)
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[1643] Native Eye Tracking no longer working on many avatars
For the sake of simplicity I will be referring to VRChat's built-in eye-tracking when driven over OSC as with the avatars eyes tracking state as Tracked as "native". And I will be referring to animator-based eye tracking driven over OSC with the avatars eyes tracking state set to Animated as "vrcft". Recently, native eye tracking has stopped working on most avatars. Instead of getting eye tracking over OSC, the avatar's eyes will continue to show the simulated eye look. Some observations: Some avatars still work (this rules out most obvious issues with settings). All vrcft (animator-based) tracking continues to work as normal (only native is affected). Which avatars do and don't work appears to be consistent per avatar. Normally with an avatar that has vrcft support, you can switch back to native eye tracking by switching the eyes Tracking state from Animated back to Tracked, all the vrcft-capable avatars I have sampled they instead switch back to simulated eye look. All the avatars I have sampled that do still work seem to be very simple. Yes I have tried deleting my OSC config folder, no effect. Here are some avatars to examine: has vrcft, native doesn't work when vrcft is disabled: avtr_140553ca-38e5-4c7a-b777-7eb72425148e no vrcft, native doesn't work: avtr_c1429633-1bcd-47c6-bd05-30a927b6f11f no vrcft, native works fine: avtr_83323fde-b2ee-41e5-b3b7-817d7c26b62b w_2025.2.2-9dbb64c832 - Steam Branch: open-beta
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