Currently when a world loads, for example all VRCImageDownloader have to redownload their content, with a 5 second period between each. This both puts strain on hosts and also limits what we can do with worlds in a nice way since all non-bundled content has to be redownloaded every time. Not to mention it puts pressure on bandwidth for users. Ideally there should be a parameter on these functions to make a cached download request, at the very least for images/video, so it can be decided on a case-by-case basis (as this would of course not be desired for all cases where a URL is input by a user or is frequently changing on the source server.). If caching is enabled on the request, you would first look for a local copy of it before pulling from the server and skip the 5-second cooldown on this downloader type. ----------------------------------------------------------- The cache could be stored as a sub-folder of a specific world, being shared across instances, which would make sense, and would make cleanup simple. But even more gains could be had from it being a global cache, so if I pasted the same URL in another world, it could instantly load it from my cache and any others who already have it cached, avoiding duplication of data. A simple dictionary file can be maintained and loaded on VRChat load to avoiding having to scan the cached files each time, as the amount of files could definitely grow pretty big. But a global cache like that isn't essential and would gladly give it up if it means implementing this request is more likely. Also, having an option to set the "TTL" (time to live) of the cached file would be a nice benefit too, though not an essential feature to have from the start. But would be pretty simple to add it as a saved property in the cache record data and compare it to the creation date and just do a redownload.