Suggestion: Option 1: In class VRCPlayerApi, create a bool method SetVisibility(bool) which defaults to true, for toggling the overall visibility of a particular player, which includes their avatar and nameplate and any chat box they may create. Option 2: Alternatively, create multiple toggles to control each element individually, such as SetAvatarVisibility() SetNamePlateVisibility() SetChatBoxVisibility() SetStickerVisibility() SetItemVisibility() etc. In my opinion the second option offer better granularity of control and allows a more creative use. Reason 1: Currently if we need to hide a remote player without changing their actual position, we need to exploit a desync station to achieve this effect. Surely that is not the intended use of a station and is in fact a bug. We should be allowed to modify a remote player's visibility with Udon, directly, without exploiting a bug. Meanwhile, world creators can transition to this method, thus allowing the station bug be fixed without affecting worlds that utilize it. Arguably this feature is a prerequisite of eventually fixing the station. Reason 2: We can already control the audibility of a player, via SetVoiceDistanceFar etc. Combining SetVisibility(false) with SetVoiceDistanceFar(0f) and SetAvatarAudioFarRadius(0f) you can make someone completely disappear. Or, alternatively, make someone invisible but can still be heard.