Open Beta

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[1511] Please add copy and paste buttons to the simplified view of the keyboard input popup.
A simplified version of the keyboard input field has been added in Build 1511. This simplified input field is the default display on mobile, desktop, and Pico platforms. In mechanisms that involve copy and paste functions, such as entering URLs for videos or images, outputting world save data or generated content to the InputField, and copying them, the copy and paste buttons are extremely important. I believe that the absence of these buttons in the default display significantly reduces usability. Please add copy and paste buttons to the simplified input field, as shown in the attached image. * This was written using a translation tool. ================= 以下日本語本文 ================= ビルド1511にてキーボードインプットフィールドの簡易版が追加されました。 この簡易インプットフィールドはモバイル・デスクトップ・Picoにおいてデフォルトの表示です。 動画や画像等のURLを入力したり、ワールドのセーブデータや生成物をInputFieldに出力しコピーをする、等のコピー&ペーストを用いるギミック等において、コピーボタンとペーストボタンは非常に重要です。 デフォルトの表示において、これらのボタンが非表示であるのは利便性が著しく低下するものだと思います。 添付画像の様に、コピーボタン・ペーストボタンをこの簡易版インプットフィールドに追加してください。
5
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available in future release

[SDK 3.7.0-beta.1] Please provide a hook for supplying additional animation clips and their relative paths during Auto Fix transformations of constraints
Opening this again as https://feedback.vrchat.com/open-beta/p/add-a-public-vrcsdk-api-method-for-silently-invoking-the-constraint-upgrader is not the same issue and was probably inappropriately merged with Fuka's post. In 3.7.0-beta.1 there is an auto fix for converting existing constraints to VRC Constraints. This enumerates animation clips in the animator controllers attached to the avatar descriptor, and rewrites their curves to match the new constraints. However, it will not be able to identify animations merged using nondestructive utilities. Thus, when the user runs the auto fix, they'll end up with components converted, but animations left unchanged (or vice versa). While Senky's post is a useful one (we could invoke the converter at build time to help address this issue), being able to invoke the conversion process from our tools does not resolve the issue of the auto fix action, when invoked manually by the end-user from the VRCSDK UI directly, missing animation clips that need adjustment. As such, an API is needed to allow nondestructive tools help the VRCSDK discover any additional animation clips that need to be processed during this manual auto fix invocation. Note also that both VRCFury and Modular Avatar perform animation path rewriting, so your API will need to be amenable to this as well. MA currently only does prefix rewriting, but I have plans to add more advanced forms of path rewriting in the future.
26
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available in future release

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